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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22327
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Posted - 2016.04.24 14:35:00 -
[1] - Quote
So having been fortunate enough to attend Fan Fest 2016 as well as having been one of the first people to sneak into the Chaos Testing Rooms for a round of Project Nova I swore I'd find a nice quiet location to tap out a few of my thoughts. However Fan Fest's schedule this year about in and outside the Harpa was hectic enough that I never found an opportunity to do so until I managed to catch my flight back to the UK.
First and foremost let me express how excited I was to be sitting in the audience at the FF2016 Keynote when this was announced and the first stills of the Minmatar Scout with the Precision Rifle was put on display for us to see. As any of the other CPM will tell you I rushed over to the Chaos Room to give it and Project Arena a hands on test.
While the doors didn't open for the better part of an hour I did make the most of that time meeting the CPM who managed to attend (Dennie Fleetfoot, Aeon Amadi, Sgt Kirk, and the ever elusive Darth Carbonite) as well a eat a burger with CCP Frame and GM Archduke.
Project Nova
Honestly I was very impressed with what I saw there mainly in terms of game performance, core shooter mechanics, and audio all of which were a huge step up from those in Dust 514 building on the art assets that translated between the two games. Guns sound and feel more powerful, the environmental effects look gorgeous, and despite a few U.I issues the development were already well aware of the interior of the Wyvern carrier was a joy to play especially once you located some of the viewing ports that looked out into space.
Dem Graphics!
Graphics wise Nova blew me away with how sharp and vivid the gameplay was on Unreal 4 (I think...) and how that transitioned into a really enjoyable player experience. The various effects lend themselves well to establishing an immersive setting for players to get lost in. Battleships can be seen floating past in the depth of space, the extending hull of the Wyvern provides a very tangible sense of scale, while the new effects of Drop Uplink wormholes collapsing in on themselves after destruction really cemented the deal for me.
There were only a few minor U.I issues that cropped up for me however the development team were already aware of them and only to happy to explain a few of my misconceptions. I did get lost a few times while trying to locate the objectives at initially I found that Dust 514 almost did a better job of directing you visually to your targets however after a while and a solid explanation from CCP Rattati I was able to use this and the new mini map to locate objectives and enemies alike as well as discern what floors they were on.
Additionally it was brought up that the interior of the ship did not truly capture the aesthetic design of a Caldari vessel and rather was more of a generic space ship. I do agree to a certain extent and would really like to see the sense of this being a truly Caldari vessel be brought more to the fore. That said I often forgot about that sense of dissonance when looking through one of the view ports or while standing next to a parked Gunnlogi tank in one of the main hangars.
Eargasms
The newly redesigned sound is absolutely amazing especially for weapons like the Heavy Machine Gun which no sounds and handles incredibly. Other notable aspect of sound that I loved included the 'Thunderbolt' Precision Rifle, the 'Bolt' SMG, the sound of laying down a nanohive, and if I am not horribly mistaken the less immersion breaking female A.I sound clips.
Dropsuits
In terms of Classes I am really beginning to like what I am seeing. The traditional dropsuit specialties or roles seem to be being retained as you can see in the various preset dropsuits that were available to testers. You still have your light frames with their cloaks and the new mobility enhancing 'jump jets', your medium frame dropsuits broken into the Support/Logistics and Rapid Assault presets, as well as your Heavy frames which can still take a serious beating and keep throwing back their own walls of fire with ease.
Fair warning to scouts though that while you guys were super fast in the Nova demonstration your mobility was balanced against your ability to tank damage (which wasn't very much) however there were some very quick and careful scouts about that made my life miserable.
A few last thoughts...
All in all what they showed in the Chaos Room was a great basis on which to build upon. It was fast paced, really enjoyable, and the TTK was high enough that skilled players to get into fights and out of them without instantly being dropped by 'one hit kill weapons' though that said there are ways to kill players in single hits however they are balanced out by skill requirements.
Only a few times did I really find any faults with the performance though and it I did manage to fall out of the map on a certain staircase once or twice, a few times fell to my death in the main hangar due to a very unsafe crossing between two platforms, and experience odd grenade physics when throwing one into a confined area.
Probably the funniest moment of my experience was tossing a grenade into one of these door choke points, watching it bounce of several walls comically, and detonate killing two of my friendlies (at least I think I did that....). Besides that discovering that the Shotgun had very little damage fall off and the HMG hand some pretty decent range meant that I was able to pick up kills from ranges I probably shouldn't have.
Colour me impressed with the effort the Shanghai Team has put into the project thus far and in such a short amount of time. I am really interested in seeing where this all goes from here. The percentage break downs of player feed back was very positive and I encourage people to let CCP know in a positive manner that we do want this game to get off the ground.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22376
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Posted - 2016.04.28 08:24:00 -
[2] - Quote
Sequal's Back wrote:Auris Lionesse wrote:Can you make your own load outs or is it all preset or a cod pick ten system like some people said?
Are all the weapons not tied to races anymore? In this early demo you can't but Rattati said it'll be there if an alpha's ever released ! Weapons were not tied to race in Dust.. Any race could use any weapon. It looks like it's pretty much the same thing here ^^
It is most certainly not like a 'CoD pick ten system'. What was displayed in the demonstration were six presets that to some degree followed the existing dropsuit roles while showing off some new aspects of the game such as the 'Thunderbolt Precision Rifle', Jump Jets, etc.
As I understand it they want to keep dropsuit fitting more or less as it, perhaps some simplifications here and there, and otherwise add other forms of modification to things like weapons. Rattati mentioned in passing that scopes would be idea but also things like underslung grenade launchers if they are possible, High Capacity Magazines, and even Damage Profile Modifiers.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22383
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Posted - 2016.04.29 00:27:00 -
[3] - Quote
Faquira Bleuetta wrote:True Adamance wrote:Sequal's Back wrote:Auris Lionesse wrote:Can you make your own load outs or is it all preset or a cod pick ten system like some people said?
Are all the weapons not tied to races anymore? In this early demo you can't but Rattati said it'll be there if an alpha's ever released ! Weapons were not tied to race in Dust.. Any race could use any weapon. It looks like it's pretty much the same thing here ^^ It is most certainly not like a 'CoD pick ten system'. What was displayed in the demonstration were six presets that to some degree followed the existing dropsuit roles while showing off some new aspects of the game such as the 'Thunderbolt Precision Rifle', Jump Jets, etc. As I understand it they want to keep dropsuit fitting more or less as it, perhaps some simplifications here and there, and otherwise add other forms of modification to things like weapons. Rattati mentioned in passing that scopes would be idea but also things like underslung grenade launchers if they are possible, High Capacity Magazines, and even Damage Profile Modifiers. so are Amarr scout better in Nova than dust
There didn't appear to be any role bonuses in effect that would have made any scout better or worse than any of the others.
The Amarr Scout came equipped with a Shotgun, Nanohives, and Jump Jets and armour reps seemed fast but honestly not too fast. It really had the advantage at close range but as you all my know at the time the shotgun didn't have any real damage fall off so you could snipe people down corridors.
That said I quite liked the Minmatar Scout with the Thunderbolt Sniper Rifle. Much better for range but also more satisfying to use. It's shield reps were really good so you could take chip damage but keep on re-positioning for more shots.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22396
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Posted - 2016.04.29 20:16:00 -
[4] - Quote
Aiwha Bait wrote:CCP Frame wrote:Breakin Stuff wrote:I'm pissed off that Adamance got to bust out the sentinels before I could.
ragerageragerageandallthatrot.
Good to see a good review from an eyewitness I also gave True a hug. He is also first to get that. Jelly more? Not really. :P I could never hug an Amarr scum. ;)
Firstly I am a lovely human being despite what most of the cluster thinks about the Amarr. Just ask anyone... seriously...
Aiwha Bait wrote:deadpool lifetone wrote:Fleetfoot is kool , Aeon Amadi is kool , Sgt Kirk is kool and I'd like to hear all your "vocal" point's of view's of the event ( Biomassed ) . that Carbnite fellow , hmmmm I'll pass . probably lag someone out by now-ow lol btw big guy , great review you put together . enjoyed the positive and eye opening critique . Alright, CPM. You heard this dude. You guys (and True) should come on Biomassed and talk about stuff. :D
Ummmm.... sure. If you want a tired sounding New Zealander talking **** for X minutes before falling asleep on air sign me up.
#boundlessproffessionalism
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
22414
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Posted - 2016.04.30 08:30:00 -
[5] - Quote
Auris Lionesse wrote:Sequal's Back wrote:Auris Lionesse wrote:Can you make your own load outs or is it all preset or a cod pick ten system like some people said?
Are all the weapons not tied to races anymore? In this early demo you can't but Rattati said it'll be there if an alpha's ever released ! Weapons were not tied to race in Dust.. Any race could use any weapon. It looks like it's pretty much the same thing here ^^ Yes they were, just like how weapons are tied to ships in eve unless you get a weapon neutral ship like a myrmidon which can use any weapons equally well because it doesn't get turret bonuses. It does drones so you can put lasers or auto cannons on it with no penaltys.
No they weren't. Each suit offered bonuses logical to the empire producing the dropsuit. Only assaults and Commando's gained weapon specific bonuses and even then you never were forced to use a weapon on any type of dropsuit.
You opted instead to use those weapons in a 'sub optimal' manner on those dropsuits.
Waves that dye the land gold.
Blessed breath to nurture life in a land of wheat.
A path the Sef descend drawn in ash.
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